If it returns ALC_FALSE, it automatically recreates the audio context. Minecraft regularly queries alcGetInteger(device, ALC_CONNECTED), via the ALC_EXT_disconnect extension. * Create a shader object from the given classpath resource.What could be done to resolve this? Suggestions: Here's the ShaderUtil.java package mn.digz.lwjgl GlClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) GlUniformMatrix4fv(viewProjMatrixUniform, false, viewProjMatrix.get(matrixBuffer)) ĭebugProc = tupDebugMessageCallback() setPerspective((float) Math.toRadians(30), (float) width / height, 0.01f, 50.0f) GlEnableVertexAttribArray(vertexColorAttribute) GlEnableVertexAttribArray(vertexPositionAttribute) GlVertexAttribPointer(vertexColorAttribute, 4, GL_FLOAT, false, stride, step * 3) GlVertexAttribPointer(vertexPositionAttribute, 3, GL_FLOAT, false, stride, 0) GlBufferData(GL_ARRAY_BUFFER, verticesBuffer, GL_STATIC_DRAW) Void createProgram() throws IOException ) GlfwSetWindowPos(window, (vidmode.width() - width) / 2, (vidmode.height() - height) / 2) GLFWVidMode vidmode = glfwGetVideoMode(glfwGetPrimaryMonitor()) Throw new AssertionError("Failed to create the GLFW window") Window = glfwCreateWindow(width, height, "Silhouette rendering with geometry shader", NULL, NULL) GlfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE) GlfwWindowHint(GLFW_VISIBLE, GLFW_FALSE) GlfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0) GlfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2) Throw new IllegalStateException("Unable to initialize GLFW") GlfwSetErrorCallback(errCallback = GLFWErrorCallback.createPrint(System.err))
Int step = Float.SIZE / 8 // byte per element Matrix4f viewProjMatrix = new Matrix4f() įloatBuffer matrixBuffer = BufferUtils.createFloatBuffer(16) Here's the source code of runnable class: package mn.digz.lwjgl Message: Buffer detailed info: Buffer object 1 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STATIC_DRAW) will use VIDEO memory as the source for buffer object operations. 0(6) : warning C7533: global variable gl_FragColor is deprecated after version 120Ġ(6) : warning C7533: global variable gl_FragColor is deprecated after version 120 It prints following log and not drawing anything. I've followed demos and read some books and wrote following code, but its not drawing my shape. I'm new to OpenGL and trying to render multiple triangles using single VBO in using LWJG元.